Anita Kishore (kishore++at++electrogig.com)
Wed, 6 Mar 1996 15:43:50 -0800
My problem is that the graphic scene which contains the objects to
be transformed, is very complex, hence the DRAW process takes about
5 to 6 seconds to draw it initially (texture downloading takes this
long). By the time the scene becomes visible on the screen, the
transformation updations already will have completed many frames
(the updation is done in the APP process using cycle buffer). Hence
I see only the ending transformations depending on how long the
transformation is. The begining ones are lost ie: not drawn.
I thought that pfCycleBuffer would be the answer to this problem -
ie: it would always use frame accurate data. But this too doesn't
help. How can I pipeline all my transformation updations starting
from the initial state without losing anything?
I could do things like wait for the DRAW to complete and then update,
but apart from this, what else?
The motion is achieved by updating a pfMatrix type in the APP process
and setting it to a dcs node present above the object in the scene
graph.
Thanks for any help
-anita
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Anita Kishore
kishore++at++electrogig.com
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