Re: texture matrix

New Message Reply Date view Thread view Subject view Author view

Simon Hui (shui++at++kid)
Fri, 01 Mar 96 15:09:09 -0800


Just a side note (not relevant to your problem): that restriction is gone
with OpenGL: you can push or pop any matrix, because they all have a stack.

Simon

> From: "AnitaKishore" <kishore++at++electrogig.com>
> Subject: Re: texture matrix
>
> I did so at first. I called pushmatrix before loadmatrix in pre-node trav
> callback. Then restored it by popmatrix in the post-trav callback. It
> didn't help. Also the gl man page says:
>
> "pushmatrix operates on the single transformation stack when mmode is
> MSINGLE, and on the ModelView matrix stack when mmode is MVIEWING. It
> should not be called when mmode is MPROJECTION or MTEXTURE."
>
> Hence I changed it to loading id matrix to restore. But none of these
> things work. Has anyone worked on texture matrix in Performer (2.0)?


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:31 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.