Re: fbsubtexload ?

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 29 Feb 1996 10:19:34 +0100


On Feb 29, 9:41am, Angus Dorbie wrote:
> Subject: Re: fbsubtexload ?
> So what was the question ? :)
>
> Rgds,
> Angus (the other one).
>
> On Feb 29, 9:02am, Angus Henderson wrote:
> > Subject: Re: fbsubtexload ?

> > I use fbsubtexload with the "special modifier" flag of 1, which although
> poorly
> > documented seems to allow transfer of packed 16 bit texels. If anyone can
> shed
> > light on the OPENGL equivalent that would be nice.

> >
> >-- End of excerpt from Angus Henderson
>
>
>
>-- End of excerpt from Angus Dorbie

Ahhh, I should have looked more closely. Have you tried this on an IMPACT?
If it's not there you could check the patch server for OpenGL functionality
on IMPACT.

Also, look in

http://cadillac.asd.sgi.com/palace/Specs/copy_texture.spec

for a man page on EXT_copy_texture.

For general IR porting info, ingluding OpenGL, look in

http://cadillac.asd.sgi.com/palace/

Rgds,
Angus.

-- 
Angus Dorbie,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com

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