Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 27 Feb 1996 10:07:11 +0100
glTexSubImage2DEXT()
There are also new copy framebuffer to texture memory extensions:
glCopyTexImage2DEXT()
glCopyTexSubImage2DEXT()
1D & 3D extensions are also supported.
The way to get functionality & performance from InfiniteReality is to
use OpenGL.
Rgds,
Angus.
On Feb 26, 5:25pm, Nicolas Gauvin wrote:
> Subject: fbsubtexload available on Infinite Reality?
>
> I would like to know if the Infinite Reality offers something
> equivalent to the IRIS GL fbsubtexload and subtexload functions
> that are available on Reality Engines.
>
> ___/ | ___/ Nicolas Gauvin e-mail: nicolas++at++cae.ca
> / / | / Software Developper voice: (514)
341-2000 x2275
> / / | __/ CAE Electronics Ltd. fax: (514) 340-5496
> / ___ | / 8585 Cote De Liesse, P.O. Box 1800
> _____/ _/ _| _____/ Saint-Laurent, Quebec, Canada, H4L-4X4
>
>-- End of excerpt from Nicolas Gauvin
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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