Re: Continuos texture paging on High Impact

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Dwight Meglan (dwight++at++ht.com)
Sun, 25 Feb 1996 12:36:17 -0400


We have also had the same problem. Same setup. Problem appears as low as
50% of Texture Mem used. Does anyone know what is happening here. How
erxactly does performer manage textures?

        Dwight

>I have a problem with an Indigo2 High Impact and Performer 2.0. Some
>of our aplications and some demos (like performer town) run very slow because
>appears that textures are continually paged and reloaded. In Gfx statics
>i can see that there are more textures than there are loaded and load
>statics run continually, but i am using less than 70% of my texture memory.
>
>System is an Indigo2 High Impact 250 Mhz with TRAM option, IRIX 5.3
>for All Indigo2 IMPACT and Performer 2.0

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dwight Meglan, PhD | Developers of complete surgery simulation
Engineering Coordinator | training systems and surgery simulation
High Techsplanations, Inc. | creation software tools
6001 Montrose Rd., Suite 902 |
Rockville, MD 20852-4874 | "Witty, yet erudite saying goes here..."
301 984 3706 x38 |
301 984 2104 : FAX |
dwight++at++ht.com | http://www.ht.com


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