Removing FLT files properly

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Jason Buksh (JASON++at++vrsolns.co.uk)
Wed, 21 Feb 1996 10:52:47 +0000


In the name of efficiency,

Hi,
 I'm loading a FLT file into performer (1.2)
and attaching it to a pfNode. After I have finished
using it I pfRemove and then successfully pfDelete
 the object from the hierarchy (TRUE is returned).
Although the object has been removed I'm not
actually certain that the memory has been deallocated
properly (gr_osview -a doesn't change). My question
is simple :- Does it de-allocate all memory associated
with the FLT file (Including all textures and materials)
 and if not is it possible ?

J.BUKSH
VR SOLUTIONS
University of Salford
Manchester
M5 4PP


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