Re: 0 Alpha Textures

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 20 Feb 1996 17:27:13 +0100


You need to turn transparent sorting on in the cull traversal for the
channel, use multisample transparency (RE only) or use pfAlphaFunc
values to cull the transparent pixels. Take your pick.

Rgds,
Angus.

On Feb 20, 6:27am, Stevens Torrey wrote:
> Subject: 0 Alpha Textures
>
> I have a face created in ModelGen with an intensity alpha texture. When I
> attach it to a DCS in Performer 1.2 and view it the area which contains 0
> alpha is transparent but can still be identified when passing over a
> colored face.
> Do any you have any suggestions as to what this problem could be.
>
> Thanks,
> Torrey Stevens
>
>-- End of excerpt from Stevens Torrey

-- 
Angus Dorbie,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com

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