Re: pfLayers & Flickering in 2.0

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Angus Henderson (angus++at++death.reading.sgi.com)
Mon, 19 Feb 1996 09:31:42 +0000


I looked at this for some time during my port to 2.0...

...and even though I am a Performer Evangelist, that port was a bitch....

        ... I compared "perfly" and "complex" line by line to find why one
flickered and the other did not. Once I got an answer I slapped it in my code
and thought no more of it until Mr. Dorbie gave me a nudge just a minute ago.

After you've loaded all your models...

    pfdMakeShared((pfNode *)scene);
    pfdMakeSharedScene(scene);
    pfdCombineLayers((pfNode *)scene);

...seems to work, don't ask me why I don't understand pfd-this-and-that yet.

ANGus


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