Re: Performer 2.0 on InfiniteReality

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John Rohlf (jrohlf++at++tubes)
Thu, 15 Feb 96 10:03:18 PST


>
> Question for the pfDeveloppers:
>
> Has Performer 2.0 been modified to take full advantage of the new
> InfiniteReality OpenGL-based Hardware?
>
> We're looking into replacing 2 RealityEngine2 with 2 InfiniteReality since we
> need the increased performance of the new graphics card right now. However,
> that kind of change has a side effect since the RE2 is IrisGL-based while the
> InfiniteReality is OpenGL-based.
>
> Specifically, Performer 2.0 comes with a sample program (shadows.C) that
> compiles and works only with IrisGL. Does it mean that shadows are not
> available with OpenGL and the InfiniteReality? I can't believe that. There must
> be a fix.

        Performer 2.0 does not yet take full advantage of the new
         InfiniteReality OpenGL-based Hardware since some OpenGL extensions
        which access the hardware have not yet been implemented.
        The shadow extension has not been implemented yet and even if it
        makes it for the InfiniteReality release, 2.0 will not be able
        to use it.


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