Performer 2.0 on InfiniteReality

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Bernard Leclerc (bleclerc++at++cae.ca)
Thu, 15 Feb 1996 10:01:29 -0500


Question for the pfDeveloppers:

        Has Performer 2.0 been modified to take full advantage of the new
        InfiniteReality OpenGL-based Hardware?

We're looking into replacing 2 RealityEngine2 with 2 InfiniteReality since we
need the increased performance of the new graphics card right now. However,
that kind of change has a side effect since the RE2 is IrisGL-based while the
InfiniteReality is OpenGL-based.

Specifically, Performer 2.0 comes with a sample program (shadows.C) that
compiles and works only with IrisGL. Does it mean that shadows are not
available with OpenGL and the InfiniteReality? I can't believe that. There must
be a fix.

Could you please comment on this issue.

Thanks

--
      ___/      |        ___/	Bernard Leclerc		e-mail: bleclerc++at++cae.ca
     /        / |       /	Systems Engineer	voice: +1 514 341 2000
    /        /  |      __/	CAE Electronics Ltd.		extension 2275
   /        /   |     /		8585 Cote De Liesse	fax:   +1 514 340 5496
  /        ____ |    /		P.O. Box 1800
_____/   _/    _|  _____/	Saint-Laurent, Quebec, Canada, H4L-4X4

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