Bernard Leclerc (bleclerc++at++cae.ca)
Thu, 15 Feb 1996 10:01:29 -0500
Has Performer 2.0 been modified to take full advantage of the new
InfiniteReality OpenGL-based Hardware?
We're looking into replacing 2 RealityEngine2 with 2 InfiniteReality since we
need the increased performance of the new graphics card right now. However,
that kind of change has a side effect since the RE2 is IrisGL-based while the
InfiniteReality is OpenGL-based.
Specifically, Performer 2.0 comes with a sample program (shadows.C) that
compiles and works only with IrisGL. Does it mean that shadows are not
available with OpenGL and the InfiniteReality? I can't believe that. There must
be a fix.
Could you please comment on this issue.
Thanks
--
___/ | ___/ Bernard Leclerc e-mail: bleclerc++at++cae.ca
/ / | / Systems Engineer voice: +1 514 341 2000
/ / | __/ CAE Electronics Ltd. extension 2275
/ / | / 8585 Cote De Liesse fax: +1 514 340 5496
/ ____ | / P.O. Box 1800
_____/ _/ _| _____/ Saint-Laurent, Quebec, Canada, H4L-4X4
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