Texture paging

New Message Reply Date view Thread view Subject view Author view

d3++at++po.iijnet.or.jp
Wed, 14 Feb 1996 09:11:24 +0900


Hello.
In Performer 2.0, Database paging can be used. This functionality is excellent
though there have been some bugs(about pfBuffer?) reported on this ML.
But how about texture paging? I wonder whether texture paging is supported just
in the same level as database(geometry) paging. In other word, does pfAsyncDelete
remove the textures from the texture memory associated with pfGeodes being
deleted?
And also I would like to know if there are OpenGL APIs managing texture memory. I
don't see any calls about that in OpenGL 1.0. Please let me know.
Thanks in advance.

        Yutaka Kanou(3D Incorporated)
        d3++at++po.iijnet.or.jp
        tel:+81-45-314-8334
        fax:+81-45-314-8335
        Mitsuishi-building 1-39-3 Hiranuma
        Nishi-ku Yokohama 220 Japan


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:24 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.