posterized textures on High Impact

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Dwight Meglan (dwight++at++ht.com)
Mon, 12 Feb 1996 17:54:45 -0400


We have a problem with our textures. The application that we are writing
for the High Impact is now posterizing some of our textures. On our Onyx
with an RE2 they look great. Our guess is that there are less than 24bit
planes of color on the High Impact and that we have exceeded the ability of
the colormap algorithms to compensate gracefully.

The current display is quite ugly so we must come up with a work around.
Can anyone suggest a method to work around this ? BTW, we have a lot of
textures but are well within the 4MB limit of the TRAMs.

Thanks in advance,

--dwight

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dwight Meglan, PhD | Developers of complete surgery simulation
Engineering Coordinator | training systems and surgery simulation
High Techsplanations, Inc. | creation software tools
6001 Montrose Rd., Suite 902 |
Rockville, MD 20852-4874 | "Witty, yet erudite saying goes here..."
301 984 3706 x38 |
301 984 2104 : FAX |
dwight++at++ht.com | http://www.ht.com


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