pfBuffer::merge follow up

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Scott A. Friedman (scott++at++gsaup.ucla.edu)
Mon, 12 Feb 1996 11:23:43 -0800


Hello again

I dug a little further and it appears that I am having a similar problem that showed up
here on info-performer a week or so ago. The pfBuffer::merge is crashing in

Process 15432: Stopped on signal SIGSEGV: Segmentation violation (default)
pfGroup::nb_clean(<stripped>) ["pfGroup.C":144, 0x5e8a773c]

Dave Russell wrote:
>
> John Rohlf wrote:
> >
> > A bug in 2.0 requires you to create parents before children
> > in the DBASE task. Death in pfGroup::nb_clean() is symptomatic of
> > this problem.
>

I don't think this is my problem either.
  
>
> I was aware of this bug, but I don't _think_ that this is my problem; unless,
> of course, the structure returned by pfdLoadFile is susceptible to this bug.
> In my code all that I do is set up a pfBuffer, call the loader and then
> attach the structure returned by the loader to the scene with a pfbufferAddChild.
> When I call pfBuffer::merge(), the forked process just stops and never returns
> (not to mention the model never appears in the scene).
>

Same thing - except I am not using pfdLoadFile - I am creating manually

>
> Unfortunately, this does not seem to be my only problem. In other code that
> I've been trying to develop, I never call the loader, and I'm certain that my
> code creates the tree from the top down. Here, unfortunately, the crash does
> not occur when I call merge, but rather when I call pfbufferAddChild.
>

I do not have the problem with pfBufferAddChild.

I am using the release version of Performer 2.0 running on an Indigo Impact.

Again,
Scott Friedman
UCLA


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