Michael Jones (mtj++at++babar)
Fri, 9 Feb 1996 15:48:25 -0800
On Feb 9, 3:27pm, Andy Walker wrote:
> Subject: Re: Modelling strategy Question
[...deleted...]
:Depth Complexity: This is the hardest thing to accomplish and
:control on SGI's machines.
I don't know if everyone realizes that the new Onyx/InfiniteReality
system (and the Performer support for it) provides a mechanism to
control the run-time variations in depth complexity. This has been
a hard problem to manage in the past and should be much easier in
the future -- in fact, the Performer load-management system on the
InfiniteReality machines will control both geometric and pixel-fill
load management automatically.
It's described somewhat in the WEB page, but if you missed it, you
should know that a new answer to this age-old problem has arrived!
Michael
--Be seeing you, Phone:415.933.1455 Fax:415.965.2658 M/S:8U-590 Michael T. Jones Silicon Graphics, Advanced Systems Division mtj++at++sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311 "Du musst Amboss oder Hammer sein" -- Goethe
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