Re: Modelling strategy Question

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Michael Jones (mtj++at++babar)
Fri, 9 Feb 1996 15:48:25 -0800


Andy and Graham have both offered valuable advice on database design
and modelling issues. I agree with both of them, but wanted to point
out a new InfiniteReality feature that helps with a point Andy makes
below...

On Feb 9, 3:27pm, Andy Walker wrote:
> Subject: Re: Modelling strategy Question

[...deleted...]

:Depth Complexity: This is the hardest thing to accomplish and
:control on SGI's machines.

I don't know if everyone realizes that the new Onyx/InfiniteReality
system (and the Performer support for it) provides a mechanism to
control the run-time variations in depth complexity. This has been
a hard problem to manage in the past and should be much easier in
the future -- in fact, the Performer load-management system on the
InfiniteReality machines will control both geometric and pixel-fill
load management automatically.

It's described somewhat in the WEB page, but if you missed it, you
should know that a new answer to this age-old problem has arrived!

Michael

-- 

Be seeing you, Phone:415.933.1455 Fax:415.965.2658 M/S:8U-590 Michael T. Jones Silicon Graphics, Advanced Systems Division mtj++at++sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311 "Du musst Amboss oder Hammer sein" -- Goethe


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