AnitaKishore (kishore++at++electrogig.com)
Fri, 9 Feb 1996 11:44:14 -0800
continuing with the above example, I also notice that pfBufferInsert doesn't
allow me to insert a new child at any index other than 0. The warning
given is: "PF Warning/Usage: pfInsertChild: Bad index 1."
Since all the buffer related calls are deferred till the next pfSync(), and
if the calls order remain the same till then, then switch will have 3 children
and the insertion can then take place anywhere between 0 to 2. Notice that
insertion follows addition of all existing scenes. pfBufferInsert() shouldn't
check for range validity at the time it is called - if this is what happens.
Instead it should wait untill the previous calls have taken effect. Otherwise
how can we insert at position != 0?
Thanks for any help.
-anita
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Anita Kishore
kishore++at++electrogig.com
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