Sharon Clay (src++at++rose)
Thu, 8 Feb 1996 04:24:54 -0800
On both RE and IR, additional RMs gives you additional pixel performance
and pixel depth for more framebuffer memory resources - bigger framebuffers
and/or more of them with more depth. For example, more samples per
pixel, or the ability to do 16 samples of multisample with stereo buffers, etc.
->> Also you may not mix RM4s (4Mb) with RM5s (16Mb) in one pipe.
->> The same is true for the InfiniteReality
->
->I'd bet you my grandmother that you can't use either RM4's *or* RM5's in
->the InfiniteReality...
->
You get to keep your grandmother :-)
IR has an RM6 that can be currently configured with 16 or 64 MBytes of
texture memory.
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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