Re: Texture memory on RE2

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Simon Bennett (simonb++at++wormald.com.au)
Thu, 8 Feb 1996 21:36:39 +1100 (EST)


On Thu, 8 Feb 1996, Rainer Krampe wrote:

> Hi Yutaka,
> The latter is correct, because each RM4 added gives you only more pixel
> throughput.
> Also you may not mix RM4s (4Mb) with RM5s (16Mb) in one pipe.
> The same is true for the InfiniteReality

I'd bet you my grandmother that you can't use either RM4's *or* RM5's in
the InfiniteReality...

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  Simon Bennett simonb++at++wormald.com.au
  Wormald Technology Advanced Systems Engineering Ph: +61 2 9981 0611 (x512)

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