Javier Castellar (javier++at++sixty)
Thu, 8 Feb 1996 02:05:05 -0800
InfiniteReality and Istation:
============================
RM6-16 --> 16 MBytes = 2 x 8 MBytes for any number of RMs
RM6-64 --> 64 MBytes = 2 x 32 MBytes for any number of RMs
NOTE: While using 3D textures in IR and IS the bank subdivision does not apply
(RM6-16 --> 16MBytes, RM6-64 ---> 64MBytes)
... and it works today.
-Javier
-- ************************************************************************* * Javier Castellar Arribas * Email: javier++at++asd.sgi.com * * * Vmail: 3-1589 * * Member of Technical Staff * Phone: (415)-933-1589 | 933-2108 (lab) * * Applied Engineering * Fax: (415)-964-8671 * * Advanced Systems Division * MailStop: 8L-800 * ************************************************************************* * Silicon Graphics Inc. * * 2011 N. Shoreline Boulevard, * * Mountain View, California 94043-1386, USA * ************************************************************************* "Violence is the last refuge of the incompetant" Hari Seldon
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