Re: Texture memory on RE2

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Javier Castellar (javier++at++sixty)
Thu, 8 Feb 1996 02:05:05 -0800


RealityEngine/VTX/RealityEngine2:
================================
RM4 -----> 4 Mbytes = 2 x 2 MBytes for any number of RMs
RM5 -----> 16Mbytes = 2 x 8 MBytes for any number of RMs

InfiniteReality and Istation:
============================
RM6-16 --> 16 MBytes = 2 x 8 MBytes for any number of RMs
RM6-64 --> 64 MBytes = 2 x 32 MBytes for any number of RMs

NOTE: While using 3D textures in IR and IS the bank subdivision does not apply
(RM6-16 --> 16MBytes, RM6-64 ---> 64MBytes)

... and it works today.

-Javier

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