Casting shadows with pfLightSource and OpenGL

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Bernard Leclerc (bleclerc++at++cae.ca)
Wed, 7 Feb 1996 14:24:01 -0500


Hi,

This question is really for the Performer development team... With pf2.0, the
example shadows.C works for IrisGL only. Why isn't it possible to have a
pfLightSource casting shadows with OpenGL?

Thanks

--
      ___/      |        ___/	Bernard Leclerc		e-mail: bleclerc++at++cae.ca
     /        / |       /	Systems Engineer	voice: +1 514 341 2000
    /        /  |      __/	CAE Electronics Ltd.		extension 2275
   /        /   |     /		8585 Cote De Liesse	fax:   +1 514 340 5496
  /        ____ |    /		P.O. Box 1800
_____/   _/    _|  _____/	Saint-Laurent, Quebec, Canada, H4L-4X4

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