any idea or advice ?

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ceti (ceti++at++worldnet.net)
Wed, 07 Feb 1996 17:13:42 +0000


The subject is how to increase realism with an acceptable CPU cost in a
sailling animation.

So first, I need to simulate the wave trailed behind the boat.
I plan to generate several polygons using the positions history and map an
alpha texture on them.
But I ve been told that under performer making a change in the geometry of
the data base is really expensive ( rather than under GL ).
So if anyone has an other idea or good advice, he is welcome.

  Second, when setting spinaker on, I want to see the change in the shape of
the sail ( from the bag to the half balloon )
    To do this, should I rather use new morphing nodes of perf2.0 or keep
the list of various shapes I have made ?

Thanks for the advices.
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