ceti (ceti++at++worldnet.net)
Wed, 07 Feb 1996 17:13:42 +0000
So first, I need to simulate the wave trailed behind the boat.
I plan to generate several polygons using the positions history and map an
alpha texture on them.
But I ve been told that under performer making a change in the geometry of
the data base is really expensive ( rather than under GL ).
So if anyone has an other idea or good advice, he is welcome.
Second, when setting spinaker on, I want to see the change in the shape of
the sail ( from the bag to the half balloon )
To do this, should I rather use new morphing nodes of perf2.0 or keep
the list of various shapes I have made ?
Thanks for the advices.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
< _/_/ _/ _/_/_/ _/ _/ _/_/_/ _/_/_/ _/_/_/ >
< _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ >
< _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/ >
< _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ >
< _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ >
< _/_/ _/_/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/ _/ >
< >
< BILLARD Olivier - Ingeneer R&D ++at++ C&I Software >
< 1 avenue de la mer - 44380 PORNICHET - FRANCE >
< Tel: +33 40 11 68 72 Fax: +33 140 61 68 14 >
< Email: ceti++at++worldnet.net >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:22 PDT