Re: Insuficient computer power

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Nicolas Gauvin (nicolas++at++cae.ca)
Tue, 6 Feb 1996 19:44:44 -0500


I agree with Javier and Angus that comparing DOOM to SGI applications and
toolkits is out of context.

However I can't help myself to think that it would be nice that have a simple
mode of texturing on Indys and Indygo 2 that would give crude results like some
PC games without any fancy features like filtering, transparency and 24 bit
capabilities for example. There are games running on PC that offer impressive
texturing performance in 640*480 resolution when run on a 100 Mhz Pentium.
Alright they are running in 8 bit mode and their textures are not filtered with
mip-maps when zoomed in but they still give very interesting results.

Euro Fighter 2000, Indycar 2, Flight Unlimited are a few examples. Some
of these sims even manage to draw complex terrains with levels of details.

With SGI, when it comes to texturing you either have it all at a very high
price or you are stuck with nothing usable. Take lighting for example; Indys
and Indygo 2 can produce good lighting effects at reasonable performance. Why
not offer something similar but scaled down for texturing? Simple texturing is
still better than no texturing at all even in 8 bit mode.

At least now with the introduction of the Impact this is changing a bit but
I still believe that SGI is neglecting the low end 3D market.

-- 
     ___/     |       ___/ Nicolas Gauvin	   e-mail: nicolas++at++cae.ca
    /       / |      /     Software Developper	   voice: (514) 341-2000 x2275
   /       /  |     __/    CAE Electronics Ltd.    fax:   (514) 340-5496
  /       ___ |    /	   8585 Cote De Liesse, P.O. Box 1800
_____/  _/   _| _____/     Saint-Laurent, Quebec, Canada, H4L-4X4

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