Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 6 Feb 1996 18:03:03 +0100
If you try using something like a WAD editor you quickly gain an
appreciation for the limitations of the various rendering engines
employed by games. There ingenious and well crafted, but the comparison
in inappropriate.
Rgds,
Angus.
On Feb 6, 5:12pm, Nuno Godinho wrote:
> Subject: Insuficient computer power
> I have a question.
>
> I'm currently working on an Indy with a Risc4400 at 175Mhz, 32Mb Ram.
> It just isn't enough to simulate a 3d environment with texture-mapped
> objects.
>
> I just have to run the "texture.c" example that comes with Performer 1.2
> on a 400x400 window to understand that a real application will never be
> fast enough to allow interactivity.
>
>
> The question is: Why is a 486i with 4mb RAM enough to run the full
> textured environment of Doom and the complex textured samples of
> Renderware? THIS COMPUTER COSTS 20 TIMES LESS!
>
> Can anyone explain me?
>
> thanks
> Nuno
>
>-- End of excerpt from Nuno Godinho
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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