Insuficient computer power

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Nuno Godinho (mgo++at++minerva.inesc.pt)
Tue, 06 Feb 1996 17:12:28 +0100


I have a question.

I'm currently working on an Indy with a Risc4400 at 175Mhz, 32Mb Ram.
It just isn't enough to simulate a 3d environment with texture-mapped
objects.

I just have to run the "texture.c" example that comes with Performer 1.2
on a 400x400 window to understand that a real application will never be
fast enough to allow interactivity.

The question is: Why is a 486i with 4mb RAM enough to run the full
textured environment of Doom and the complex textured samples of
Renderware? THIS COMPUTER COSTS 20 TIMES LESS!

Can anyone explain me?

thanks
        Nuno


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