best strategy

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ceti (ceti++at++worldnet.net)
Fri, 02 Feb 1996 18:38:54 +0000


Hi performers!!

I want to run a rewritten under performer old GL code. I'm wondering what
the best way in term of visual effect and cpu cost to solve my 2 problems.
So the purpose is an animation of sailing boat.
  First, to add life in scene, I want to add the trailed wave behind the
boat. So what is the best strategy to do this
 ( ? transparent polygon with a good map ?)

  Second, when setting spinaker on, I want to see the change of the shape (
from the bag to the half balloon )
Should I use new morphing nodes or keep my list of temporary objets?

All idea around this subject is welcome!
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