Marcus Barnes (marcus++at++multigen.com)
Fri, 2 Feb 1996 12:36:07 -0800
I never thought it was you Angus! ;)
A little history: The loader sets the sequence times to an arbitrary value of
0.1 . In fact the pfSequence setup code just does a generic enable of the
animation. I believe that it was never ment to be a definitive setup. I have
never changed this code in my tenure and it's basically from the original V11
loader, back when pfSequence's where not working very well.
> So I set them all to animate correctly by searching my scene tree for all
> sequences, and fix them ...
[munch]
> pfSeqTime((pfSequence*)node, -1, 1.0 / pfGetFrameRate());
This is good! If it's safe and proper for a loader (DBASE process) to call
pfGetFramRate() then I will make this fix to the loader.
?? who knows the answer ??
[munch]
>-- End of excerpt from Angus Henderson
Sorry for any infamy this has caused you Angus.
Regards.
--
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