Tom Fuke (tom++at++war.reading.sgi.com)
Wed, 21 Jun 1995 20:42:54 +0100
This is what you would expect surely, looking out the side windows of your
vehicle with separate perspective projections.
> We think we need to offset the x,y,z position
> as well.
Is the geometry of your display system based around a single eyepoint?
Translating the channel offsets in XYZ implies more than one eyepoint.
tom
---P.S. Here at the SGI UK RealityCentre we have a SEOS display system (Prodas), which maps the three separate (rectangular) perspective channel views onto a spherical screen. The channels are distortion-corrected and edge-blended.
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