Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 30 Jan 1996 09:49:04 +0100
Rgds,
Angus.
On Jan 30, 2:02pm, Robert Webb wrote:
> Subject: Re: pfLayer's & .flt
> Marcus Barnes <marcus++at++multigen.com> wrote:
>
> > On Jan 30, 1:28am, Angus Henderson wrote:
> >
> > > Does anyone know why the Performer2.0 "perfly" correctly renders a
> > > sub-polygon form a MultiGen .flt file, yet the Performer2.0 "complex"
> > > does not.
> > >
> > > I looked for a different load flag or frame-buffer config but found none.
> > >
> > > It doesn't seem to matter whether I compile for GL windows or X windows
> > >
> > > ANgus
> > >-- End of excerpt from Angus Henderson
> >
> > perfly calls pfdCombineLayers() after files are loaded, while complex does
> > not. This changes the pfLayer modes from PFDECAL_LAYER_FAST to
> > PFDECAL_LAYER_DISPLACE.
>
> Hmm, OK, so why doesn't PFDECAL_LAYER_FAST work? We had the same problem.
> The loader shipped with 2.0 caused all the Decal layers to flicker randomly.
> I know FAST may not be as good quality, but I'd still expect it to have
> _some_ effect, yet it does not appear to (if that's really what the loader
> is using). Doesn't matter how close you get to the Decals, or how you set
> your clipping planes, they still flicker the same.
>
> BTW, We are using an RE2.
>
> Thanks,
> Rob.
>
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>-- End of excerpt from Robert Webb
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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