Re: pfLayer's & .flt

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Robert Webb (robertw++at++wormald.COM.AU)
Tue, 30 Jan 1996 14:02:56 +1100 (EST)


Marcus Barnes <marcus++at++multigen.com> wrote:

> On Jan 30, 1:28am, Angus Henderson wrote:
>
> > Does anyone know why the Performer2.0 "perfly" correctly renders a
> > sub-polygon form a MultiGen .flt file, yet the Performer2.0 "complex"
> > does not.
> >
> > I looked for a different load flag or frame-buffer config but found none.
> >
> > It doesn't seem to matter whether I compile for GL windows or X windows
> >
> > ANgus
> >-- End of excerpt from Angus Henderson
>
> perfly calls pfdCombineLayers() after files are loaded, while complex does
> not. This changes the pfLayer modes from PFDECAL_LAYER_FAST to
> PFDECAL_LAYER_DISPLACE.

Hmm, OK, so why doesn't PFDECAL_LAYER_FAST work? We had the same problem.
The loader shipped with 2.0 caused all the Decal layers to flicker randomly.
I know FAST may not be as good quality, but I'd still expect it to have
_some_ effect, yet it does not appear to (if that's really what the loader
is using). Doesn't matter how close you get to the Decals, or how you set
your clipping planes, they still flicker the same.

BTW, We are using an RE2.

Thanks,
Rob.

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