Re: Tracing C++ child tree

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Jim Helman (jimh++at++surreal)
Mon, 29 Jan 96 14:57:52 -0800


You presume that pfGroups retain lists of simple pointers
to their children. You have no such guarantees (and no
documentation) when trying to traverse internal data
structures.

If you really need to traverse in the debugger, a better
solution would be to hang your own data structures off of
the user data pointer.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
IRIS Performer/Cosmo3D Java Library
415/933-1151


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