RE2 and acc RGBsize( 8 ); mssize( 4, 24, 0 ); acsize( 12 ); stensize( 0 ); zbsize( 32 );

New Message Reply Date view Thread view Subject view Author view

Jean-Luc Dery (dery++at++cae.ca)
Mon, 29 Jan 1996 09:27:25 -0500


RE2 and acc buffer
Cc: bleclerc++at++cae.ca
Content-Type: text/plain; charset=us-ascii
Mime-Version: 1.0

Hi Cybers

I'm trying to configure the RE2 to produce a 6 VGA channels output. No problem
at this point. On two of those channels, I want to use the accumulation
buffer; here is my setup :

   RGBsize( 12 );
   mssize( 8, 32, 0 );
   acsize( 12 );
   stensize( 0 );
   zbsize( 32 );

It seems that when configuring the RE2 with 6 X 640X480, 12 bits per color
component, there is no graphics memory left for the accumulation buffer.
 Drawing times multiply by a factor of more than 50 wich makes me conclude that
the accumulation buffer is emulated software. Since we need the alpha planes,
RGBsize must be set to 12 bits; also, for shadows done with performer 2.0,
zbsize must be set to 32 bits wich also requires RGBsize set to 12 bits.

My questions are :

Can we still have the accumulation buffer with this configuration ???

If sow, how ?

Could someone enlighten me on this matter... Thanks in advance for any help.

-- 
____________________________________________________________________
                                           ____    ___   __
Jean-Luc Dery                               /  \  /_    /__) \__/
System engineer                          __/___/ /___  /  \   /

3-D Graphics Software and Technology CAE Electronics Ltd. Phone: (514)341-6780 x2275 C.P. 1800, St-Laurent, FAX: (514)340-5496 Quebec, Canada, H4L 4X4 e-mail: dery++at++cae.ca ____________________________________________________________________


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:18 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.