John Rohlf (jrohlf++at++tubes)
Thu, 25 Jan 96 9:49:03 PST
Local lighting is required to avoid z-fighting when
rendering spotlights on RealityEngine. This is a bug/feature of RE.
However, local lighting will introduce faceting of PFGS_FLAT_TRISTRIPS
which pfdLoadFile generates in its optimization phase. To eliminate the
faceting, call:
pfdMesherMode(PFDMESH_LOCAL_LIGHTING, 1);
pfdBldrMode(PFDBLDR_MESH_LOCAL_LIGHTING, 1);
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