Re: Project Texture Problem

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John Rohlf (jrohlf++at++tubes)
Thu, 25 Jan 96 9:49:03 PST


>
> /* if i call pfLModelLocal the 'faceting' of poligons is back */
> /* pfLModelLocal(dummmy->lm, PF_ON);*/
>

        Local lighting is required to avoid z-fighting when
rendering spotlights on RealityEngine. This is a bug/feature of RE.
However, local lighting will introduce faceting of PFGS_FLAT_TRISTRIPS
which pfdLoadFile generates in its optimization phase. To eliminate the
faceting, call:

pfdMesherMode(PFDMESH_LOCAL_LIGHTING, 1);
pfdBldrMode(PFDBLDR_MESH_LOCAL_LIGHTING, 1);


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