3ds file loading

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Michael Jones (mtj++at++babar)
Thu, 18 Jan 1996 06:34:52 -0800


David Nouls wrote:

:I still have a problem with textures. In de 3ds files are references to
:.tif and .gif files but they won't load. I tried to convert them to .rgb
:but that didn't work either. For now I have to manualy edit the 3ds file
:to get correct texture filenames.

This is simply something we did not have time to fully implement. Right
now, Performer expects SGI "RGB" image files or it expects you to do any
conversion needed to get the image into a suitable texture definition in
memory -- we don't have a suave "multi-format" conversion-on-loading
image file reader. We will use IL (or a subset of IL) to handle this in
the future, but for now you are limited to whatever code the loader (or
you) provide for file decoding. The same limitation exists with Wavefront
".rla" files -- we bought wavefront, but *still* don't know the internal
layout of these files and thus can not load them in to Performer.

I have noticed that some 3DS files contain references to ".CEL" texture
files. I have no idea what those are. Does anyone on the mailing list
know the format of said CEL files?

Michael Jones

Be seeing you, Phone:415.933.1455 Fax:415.965.2658 M/S:8U-590
Michael T. Jones Silicon Graphics, Advanced Systems Division
mtj++at++sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311
                    "Du musst Amboss oder Hammer sein" -- Goethe


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