Re: texture loading delays

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AnitaKishore (kishore++at++electrogig.com)
Wed, 17 Jan 1996 14:23:27 -0800


> If so, is there some way to force all the
> textures to be loaded into texture memory at the start so that this glitch
does
> not happen?
>
> I've noticed that demos like PerformerTown appear to draw all textures on the
> screen momentarily before running. I wonder if this is to force them to all
be
> loaded into texture memory. I don't think this is an option for my
application
> because I don't want the screen to show that little dance before the fly-on
> begins.

With Performer2.0 you can download texture into the hardware texture memory
yourself if you want to. I use pfuDownloadTexList with PFUTEX_APPLY in my
draw process to download textures dynamically. PFUTEX_APPLY only downloads
it and doesn't show it as perfly does.

Second way as given as one of the performance optimization schemes is to
"pre-define and pre-load all textures through pfApplyTex() in pfConfigStage()
callback or (for multipipe applications to allow parallelism) in the
pfConfigPWin() callback".

-anita


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