AnitaKishore (kishore++at++electrogig.com)
Wed, 17 Jan 1996 14:23:27 -0800
With Performer2.0 you can download texture into the hardware texture memory
yourself if you want to. I use pfuDownloadTexList with PFUTEX_APPLY in my
draw process to download textures dynamically. PFUTEX_APPLY only downloads
it and doesn't show it as perfly does.
Second way as given as one of the performance optimization schemes is to
"pre-define and pre-load all textures through pfApplyTex() in pfConfigStage()
callback or (for multipipe applications to allow parallelism) in the
pfConfigPWin() callback".
-anita
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:15 PDT