Dewey Anderson (dewey++at++evt.com)
Wed, 17 Jan 1996 15:09:21 -0800
I have several texture-mapped objects that I fly onto the screen. When some of
the "late arrivals" just come onto the screen, it appears they cause a
momentary glitch in the motion of the "early arrivals". My guess is that the
glitch is due to a short delay while the late-arrival's texture is loaded into
texture memory, now that it's is going become visible.
Does that guess sound correct? If so, is there some way to force all the
textures to be loaded into texture memory at the start so that this glitch does
not happen?
I've noticed that demos like PerformerTown appear to draw all textures on the
screen momentarily before running. I wonder if this is to force them to all be
loaded into texture memory. I don't think this is an option for my application
because I don't want the screen to show that little dance before the fly-on
begins.
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:15 PDT