Bernard Leclerc (bleclerc++at++cae.ca)
Mon, 15 Jan 1996 09:15:08 -0500
> > So far I've been able to turn antialiasing off for the polygons, but not
> > for the texture mapped onto the polygon.
> > Also is there a way to specify the exact multisampling points?
>
> No. Not any which (in my mind anyway) will give acceptable results.
> It's not like linesmooth, polysmooth etc... it's for every pixel
> written. It also uses it's own z and stencil buffers, so if and when you
> *do* turn it off, zbuffering won't "work".
When multisampling - multisample(FALSE) - is off, remember that the normal
Z-buffer is still usable if it's configured - zbsize(24) - and active -
zbuffer(TRUE). You don't necessarily need multisampling to do zbuffering.
--
___/ | ___/ Bernard Leclerc e-mail: bleclerc++at++cae.ca
/ / | / Systems Engineer voice: +1 514 341 2000
/ / | __/ CAE Electronics Ltd. extension 2275
/ / | / 8585 Cote De Liesse fax: +1 514 340 5496
/ ____ | / P.O. Box 1800
_____/ _/ _| _____/ Saint-Laurent, Quebec, Canada, H4L-4X4
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