Re: multisampling control

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Simon Bennett (simonb++at++wormald.com.au)
Fri, 12 Jan 1996 12:24:45 +1100 (EST)


On Thu, 11 Jan 1996, Gene McKenna wrote:

> Does the multisampling setting affect multisampling for polygons and texture?

It affects the entire framebuffer. I've seen it referenced as "scene
anti-aliasing".

> So far I've been able to turn antialiasing off for the polygons, but not
> for the texture mapped onto the polygon.
> Also is there a way to specify the exact multisampling points?

No. Not any which (in my mind anyway) will give acceptable results.
It's not like linesmooth, polysmooth etc... it's for every pixel
written. It also uses it's own z and stencil buffers, so if and when you
*do* turn it off, zbuffering won't "work".

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  Simon Bennett simonb++at++wormald.com.au
  Wormald Technology Advanced Systems Engineering Ph: +61 2 9981 0611 (x512)

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