texture size
halliday++at++cs.sfu.ca
Tue, 9 Jan 1996 11:21:01 -0800 (PST)
Hi, we've got an application (OpenGL on a high impact, with patch 955)
in which we'd like to use VERY large textures (1024x1024 - 4096x4096).
On than indigo extreme2 with GL_MAX_TEXTURE_SIZE of 1024 we can use textures up
to the max dimension, however on the high impact (which has GL_MAX_TEXTURE_SIZE of 4096) the hardware seems to limit the use of textures to dimensions smaller than 512x512. (there is 1M of texture memory on the machine)
Is there a way to "turn off" the hardware texture support (speed's not so important here) and get the max size textures on this implementation to work?
Thanks.
--
Sean Halliday halliday++at++cs.sfu.ca
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