Russ Navarre (rnavarre++at++ford.com)
Thu, 4 Jan 1996 09:15:19 -0500
> 2) have a separate program that only manages the user interface, and that
> communicates with the performer rendering. In this case, which kind of
> communication (to insure performance) do we have to establish : sockets ?
A few people already suggested using shared memory. You might also
consider message queues depending on what you're doing. They're slower
than shared memory but if there's a lot of different types of information
that needs to be communicated, message queues may help you manage it
better. Still, it's good to know the differences between the two.
-- ------------------------------------------------------------------------------ Russ Navarre Phone: (313) 322-9588 Ford Motor Company Fax: (313) 248-9807 Mail Drop 61 Email: rnavarre++at++ford.com Advanced Engineering Center 20000 Rotunda Drive Dearborn, MI 48121 ------------------------------------------------------------------------------
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