FLY model / Continuous-terrain

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Greg Hock (ghock++at++gateway.grumman.com)
Wed, 3 Jan 1996 10:31:24 -0500


Performers,

  Two questions...

 1). Is it possible to include the FLY motion model into a Performer2.0
     app that uses OpenGL and Motif? I currently have such a beast
     but am having problems initializing the performer utility library
     to the channel pipe, ie pfuInitInput(pfPipeWindow *pipeWin, int mode)
     with mode = PFUINPUT_X causes an X error as follows:

    X Error of failed request:
             BadAccess (attempt to access private resource denied)
    Major opcode of failed request: 2 (X_ChangeWindowAttributes)
    Serial number of failed request: 10
    Current serial number in output stream: 12

 2). Has anyone looked into, or thought about incorporating a continuous
     terrain model into a Performer2.0 app.? For example, Cambridge
     Research has a product called PowerScene which uses DTED and DMA to
     produce a continuous terrain (this is not the same as a multi LOD's)
     Is there a way to make a "call" to such a routine each pfFrame and add
     the new definition of the terrain model to the scene group heirarchy?

Thanks,
Greg Hock
Northrop-Grumman Corp,
ghock++at++gateway.grumman.com
(407) 726-7758


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