Jim Parsons (jparsons++at++vsl.ist.ucf.edu)
Wed, 27 Dec 1995 11:54:18 -0500
I am opening one pipe with two channels. Before I call gconfig(),
I call stereobuffer() and doublebuffer(). In my draw function, I check
if the channel argument passed in is leftchan, and if so,
{
leftbuffer(1);
rightbuffer(0);
}
else
{
leftbuffer(0);
rightbuffer(1);
}
Where should I call mswapbuffers()? sfly has it within a pfPipeSwapFunc(),
so I set my app up the same way (even though I only have one pipe...) and
that didn't work, so I moved it to the draw func, which ALSO was ineffective.
Assuming that I am setting up the chan offsets properly, (which I am pretty
sure I'm doing since I have been successful writing code for MCO stereo
as well as BOOM2C code...) is there anything which you folks can see
I am forgetting?
I am putting our Reality Engine into the proper mode because I can get
sfly to work, and also some simple gl code to work in stereo, as well.
The setmon call I am using is
/usr/gfx/setmon -n 1025x768_96s
Any ideas would be greatly appreciated...
Jim
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