John Rohlf (jrohlf++at++tubes)
Mon, 18 Dec 95 12:23:53 PST
Use pfMakePerspFrust (or pfMakePerspChan) to make off-axis
frusta like the diagram above. pfFrustNearFar() doesn't really *set* the
near plane perpendicular to the view location and direction, rather the
distances you pass it are interpreted as if they are perpendicular to the
viewing plane.
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:09 PDT