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Kevin Mueller (mueller++at++vsl.ist.ucf.edu)
Mon, 18 Dec 1995 13:33:21 -0500 (EST)


Hi Everyone:

I'm trying to write some code to manipulate the viewing frustrum. I would
like to pitch the near plane. Using the pfFrustNearFar() call always set
the near plane perpendicular to the view location and direction.

Is this possible?

          Eye
      +Z \
| ------ Near
| \
| \
| \
       +---------L----------------- +Y
| \
| ------------------ Far
|
|
      -Z

( L is what I'm looking at.)

--
Kevin Mueller                           E-mail:  mueller++at++vsl.ist.ucf.edu

Visual Systems Scientist Desk: 407-249-4711 University of Central Florida Lab: 407-249-4704 Institute for Simulation and Training Fax: 407-658-5059 3280 Progress Drive Orlando, FL 32826 http://www.vsl.ist.ucf.edu/~mueller


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