Kevin Mueller (mueller++at++vsl.ist.ucf.edu)
Mon, 18 Dec 1995 13:33:21 -0500 (EST)
I'm trying to write some code to manipulate the viewing frustrum. I would
like to pitch the near plane. Using the pfFrustNearFar() call always set
the near plane perpendicular to the view location and direction.
Is this possible?
Eye
+Z \
| ------ Near
| \
| \
| \
+---------L----------------- +Y
| \
| ------------------ Far
|
|
-Z
( L is what I'm looking at.)
-- Kevin Mueller E-mail: mueller++at++vsl.ist.ucf.eduVisual Systems Scientist Desk: 407-249-4711 University of Central Florida Lab: 407-249-4704 Institute for Simulation and Training Fax: 407-658-5059 3280 Progress Drive Orlando, FL 32826 http://www.vsl.ist.ucf.edu/~mueller
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