Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 12 Dec 1995 20:58:26 +0100
Depends what you mean by internal. The texture file should exist separately
from the .flt file but is referenced by it.
> - If so, should the FLT loader take care of loading the texture and applying it to the object?
Yes, and if it isn't found you would expect an error report.
> - If not, how do I explicitly load the RGBA file, associate its image data to a texture, and apply
> it to the object?
> - Does the use of zero (0) for the RGBs and the use of the image data in the A values, imply a
> certain type of texturing (e.g. DECAL) and associated modes and attributes which need to be
> set to successfully display the object with that type of image applied to its surface?
No, what you describe should work as any other texturing, information
like this is held in the .attr file associated with the texture.
> - If so, how do I go about setting up the appropriate GeoStates and assocaited tokens?
>
> Any and all help will be greatly appreciated. Please E-mail responses to the following E-mail
> adresses:
>
> mquire++at++cftnet.com (subscribes to this mail list)
> lokuta++at++reflectone.com
>
>
>-- End of excerpt from Martin Quire
Make sure you have transparency on & texturing enabled.
The loader should set this in the geostates but you may have overridden them.
Rgds,
Angus.
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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