Martin Quire (mquire++at++cftnet.com)
Tue, 12 Dec 95 22:42:06 PST
One of my vendors developed a set of .FLT files each containing a "billboard" model.
Separately, they supplied some .RGBA files for applying to the billboards. They say the R, G,
& B values are always zero, and the A values apparently hold the pattern.
When I try loading one of the .FLT files into my Perfly derivative VisSim application, the object
seems to be loaded OK and is viewable, but it has no pattern on its surface. My questions go
something like this:
- Would it be normal for the .FLT file to have an internal reference to one of the .RGBA files to
use as a texture or decal?
- If so, should the FLT loader take care of loading the texture and applying it to the object?
- If not, how do I explicitly load the RGBA file, associate its image data to a texture, and apply
it to the object?
- Does the use of zero (0) for the RGBs and the use of the image data in the A values, imply a
certain type of texturing (e.g. DECAL) and associated modes and attributes which need to be
set to successfully display the object with that type of image applied to its surface?
- If so, how do I go about setting up the appropriate GeoStates and assocaited tokens?
Any and all help will be greatly appreciated. Please E-mail responses to the following E-mail
adresses:
mquire++at++cftnet.com (subscribes to this mail list)
lokuta++at++reflectone.com
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