halliday++at++cs.sfu.ca
Fri, 8 Dec 1995 07:36:24 -0800 (PST)
The material color of geometry drawn after an object with a texture
is blended with the color of the texture. I have ran the exact same
program on an Extreme and although incredibly slow, the color
of the texture does not bleed into other geometry. BTW, in case
this is a problem that is in IGLOO or IMPACT here is a hack
fix: give every object without a texture, a white 1x1 pixel
texture!
-- Sean Halliday halliday++at++cs.sfu.ca
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