Texture bleeding

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halliday++at++cs.sfu.ca
Fri, 8 Dec 1995 07:36:24 -0800 (PST)


        I am running Performer 1.2 on an High Impact, I would like to
know if the following error is from IGLOO, IMPACT, or from something I am doing
wrong.

        The material color of geometry drawn after an object with a texture
is blended with the color of the texture. I have ran the exact same
program on an Extreme and although incredibly slow, the color
of the texture does not bleed into other geometry. BTW, in case
this is a problem that is in IGLOO or IMPACT here is a hack
fix: give every object without a texture, a white 1x1 pixel
texture!

-- 
Sean Halliday halliday++at++cs.sfu.ca

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