Ned (ceder++at++poser.pbi.net)
Fri, 1 Dec 1995 10:19:33 -0800
However, I did this recently and the trouble is:
The output is generated from a SceneGraph Traversal and has the
performer pfd optimized groupings. This means that the geometry
can be fractured beyond belief. Things with textures stay in tact
But all the red objects get grouped, all the blue polygons get
grouped. And this has nothing to do with what the logical-original
groupings were.
I waded through a lot stuff trying to regroup everything. Wrote some tools for
it. I finally was done, and the end result was that nobody could tell the
difference, yeah. And I can look at the model with ivview on my indy.
I will be watching for the posted PerfToIv to see if the above stated problem
can be addressed with any success.
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:06 PDT