Re: FLIR in 2.0

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Rob Jenkins (robj++at++barney.reading.sgi.com)
Thu, 30 Nov 1995 16:37:56 +0000


Hi

Further to the pfColorTable approach, Angus Dorbie posted this a while back:

"
  If you really want realistic I.R. databases you should consider building
  a dedicated textured database with 1 component textures holding thermal
  data, this can produce a very realistic effect while allowing dynamic gain
  control & BH/WH by using TV_BLEND & the blendcolour & underlying polygon
  colour. Using tluts would provide even more flexibility with this kind of
  database.
"

Cheers
Rob

-- 
________________________________________________________________
Rob Jenkins, Software Support Group, Silicon Graphics UK Ltd.       
Forum 1, Station Road, Theale, Reading, UK, RG7 4SB. 
tel 01734 257736, fax 01734 257553, email robj++at++reading.sgi.com,

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