Re: FLIR in 2.0

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Nicolas Gauvin (nicolas++at++cae.ca)
Thu, 30 Nov 1995 10:32:31 -0500


On Nov 30, 7:08am, SSPSU91++at++aol.com wrote:
> Subject: FLIR in 2.0
> Does Performer 2.0 have FLIR capabilities? If so what are they, such as
> changing polarity. When was 2.0 released?
>
> Thanks.
>
>-- End of excerpt from SSPSU91++at++aol.com

Performer 2.0 is not yet released. It's supposed to be released very soon
however.

In performer 1.2 a very simple way to simulate FLIR mode was to modify the
color
table of you scene and replace it with shades of grey or green.

Performer 2.0 offers the possibility to index pfGeoStates. This can be used
to simulate FLIR representation. Following is a release note of a Performer 2.0
beta version concerning this:

    pfGeoSets can now index their pfGeoStates through a global table
    set by pfApplyGStateTable(). pfGSetGStateIndex() sets the value
    which is used to index the global table. Indexed pfGeoStates in
    conjunction with different pfGeoState tables allow drastically
    different appearances of a single database without duplicating
    geometry or the scene graph. For example, a visual and infrared
    version of a database is easily supported with 2 different
    pfGeoState tables.

If you want to do fancier FLIR effects like blurring or persistance you still
have to go directly to gl to implement them. Also if you want to have a
thermal model of your IR scene either static or dynamic then you have to
implement it yourself.

Regards,

-- 
      ___/      |        ___/	Nicolas Gauvin		e-mail: nicolas++at++cae.ca
     /        / |       /	Software Developper 	voice: +1 514 341 2000
    /        /  |      __/	CAE Electronics Ltd.		extension 2275
   /        /   |     /		8585 Cote De Liesse	fax:   +1 514 340 5496
  /        ____ |    /		P.O. Box 1800
_____/   _/    _|  _____/	Saint-Laurent, Quebec, Canada, H4L-4X4

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