Transparency + Texture on Extreme
halliday++at++cs.sfu.ca
Fri, 17 Nov 1995 08:35:32 -0800 (PST)
If I use pfTransparency(PFTR_ON) with
textures on an Extreme, non-transparent textures are sometimes
transparent. (I am using the "IRIS 4D" license plate, which
should not be transparent!). If I remove pfTransparency(PFTR_ON) then
everthing is fine. I looked at the man pages for blendfunction and
the GLdebug.history and the blendfunction should be valid on an
Extreme.
--
Sean Halliday halliday++at++cs.sfu.ca
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:52:03 PDT