Transparency + Texture on Extreme

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halliday++at++cs.sfu.ca
Fri, 17 Nov 1995 08:35:32 -0800 (PST)


        If I use pfTransparency(PFTR_ON) with
textures on an Extreme, non-transparent textures are sometimes
transparent. (I am using the "IRIS 4D" license plate, which
should not be transparent!). If I remove pfTransparency(PFTR_ON) then
everthing is fine. I looked at the man pages for blendfunction and
the GLdebug.history and the blendfunction should be valid on an
Extreme.
-- 
Sean Halliday halliday++at++cs.sfu.ca

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