Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Sat, 11 Nov 1995 18:15:11 +0100
The earth sky won't do this for you. You'd have to use pfApplyFog several times
in the draw process. Other solutions would be to draw a transparent polygon
above the ground for your fog (varying it's trancparency with the eye height)
or use some other tricks like changing the terrain colour (perhaps per vertex)
and/or using a blended texture function but this may not be possible depending
on your scene content.
Happy experimenting.
Angus.
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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